Realistic Eyes for Games - Marmoset Render

This video will take you through creating and rendering realistic eyes for video games from start to finish. We will cover some theory at the start by analyzing reference.  We will look at eye anatomy and decide on the specific traits of the eyeball that we need to accurately create.  It will move into Maya for modeling and we will cover various ways of creating eyes.  We will discuss the pros and cons of the different ways eyes can be created and ultimately will make a version that will properly simulate all aspects of the eye.  We will then move into baking normal maps, texturing the eyes and rendering them in Marmoset Toolbag. Once you've gone through the process, you'll have a great set of eyes that you can adjust textures on and modify as needed.  


Eye reference breakdown

Modeling in Maya and Baking Normals

Texturing in Photoshop

Toolbag Scene setup, shader setup and attributes

You Get:

1 hour video tutorial (1080p w/ audio) .MOV format video

Low Poly Meshes

High Poly Meshes

Maya File


Working PSD 

Toolbag Scene File

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (1)
zip /
1.1 GB