This is Spectre's Super Villain for the Dark Divide event in Black Ops 4. I was responsible for all aspects of this character after the concept art was delivered. High Poly was done with Marvelous Designer, Maya and ZBrush. Texture painting was done with Substance Painter. I also created a short animation of facial expressions in Maya, rendered them out and composited them together in After Effects to do the facial morphs. The facial morphs are a flipbook animation of 64 frames attached onto a card inside the helmet
Be sure to check out the work by my co-workers!